Polo is a 2D side-scrolling video game platforming game developed by Revolve Media. In the game, the player takes the role of a little block dude. The main goal of the game is fighting your way through various different worlds. The game was first released as an open beta. The full version is still being refined, but includes unlimited play.
The game engine was designed and built by Alec Smith, using GML. All the content in the game (Graphics, Sound Effects and Level Design) were all made by Revolve, with the exception of the music, which is composed by Tyler Walker. Polo's engine at first was a scrapped, online multiplayer co op game by Alec. The game was put on hold due to complications with writing the Online engine aspect. The game was later picked up by Shawn McHenry who made it into a Single player game, using the same graphics. Alec agreed with the project. Polo was born (Early 2008). Currently, the game is still in production. A number of open beta downloads have been released.
More infomation can be found on the Wiki Page.
Stage 2: Core game play, menu systems, configurations perfect and easy to manipulate - Current
Stage 3: Create every monster for the whole game - Not yet started
Stage 4: Level design - Not yet started
Stage 5: Achievements - Not yet started
Stage 6: Achievements - Not yet started
Stage 7: Public beta testing - Not yet started
Stage 8: Release - Not yet started